3D RPG Map Building Made Easy! Introducing Smile Game Builder’s Map Editor
Time to focus on characters, items, and monsters.
Here’s where you’ll create all the different kinds of data used in your game!
No need for programming! Just place events on a map to create your very own story!
This is the most exciting moment! Let’s have Test Plays your own game!
You can listen to some of BGMs included in SMILE GAME BUILDER.
3D Preset Material list (Last Updated: September 12th, 2018)
This is a list of 3D assets included with SMILE GAME BUILDER.
We have implemented various updates and added new features in SMILE GAME BUILDER, which we’d like to introduce here.
Category | Link | Last Updated |
---|---|---|
*3D Characters | Sample data (ZIP) | |
2D Characters | ||
Character Portraits | ||
Monsters | ||
Terrain Blocks | ||
Objects | ||
Window Images | ||
Images | ||
Icons | ||
Battle Background Images | ||
Sound Effects | ||
Environmental Sound Effects | ||
BGM | ||
Battle effect | ||
Particle Effect Parameters List |
*Sample Data of 3D Characters
It contains three different sample data: Blender2.83 Format, Maya2014 Format and Maya2016 Format.
For more details, please read the additional document in the zip file.
Last Updated: July 1st, 2022 (It is the same as the data in the above material specifications.)
SMILE GAME BUILDER’s game engine is reading “TimeSpanEnd” tag which is an end frame number of FBX motion files. If you use Blender to make FBX motion files, the end frame is fixed for 60, so it doesn’t play the motion files which contain over 60 animated frames well in the engine. This tool can change the end tag number for each file manually.
If you’re using def files for motions, you don’t need to use this tool. Like some of the preset models, they require the mesh model and the motion files separately. If you use Blender to create motion files, you need to change their end tag.
There are three ways to use this tool:
・Execute the tool > Enter the file path > Enter the number of the end frame
・Drag & Drop the file on to the tool > Enter the number of the end frame
・Execute command line with FBXSetting “filepath” endframe
This document explains the steps to take a Unity project exported by Exporter for Unity and convert it into an Android app using Unity2019 (LTS).